

Granted, this is because I played it to death, but I wouldn't have played it so much were it not so wonderful. And so I picked this, and it was AWESOME! Now on to the review itself.Įverything about this game has stuck with me.

I was four, and I had just broken the habit of sucking my thumb, and my reward was a brand new video game. While later Mario RPGs have refined some of the concepts this game introduced, it's still well worth your time, especially if you're new to the genre. SMRPG is not just a novelty as the first Mario RPG, but is one of the most fun and accessible RPGs on the SNES. There are a few sidequests and Bonus Bosses, which can be fun diversions.

However, this isn't necessarily a bad thing, as you can complete the game without Level Grinding as long as you don't avoid enemy encounters, so the game has good pacing. SMRPG is rather short for an RPG, and I finished my most recent playthrough in 14 hours. Most bosses have at least one unique mechanic, such as summoning allies, giving the boss battles a good amount of variety. That said, while most random encounters are rather easy, the boss battles can be challenging. You will sometimes have to consider enemies' elemental resistances and weaknesses, but it's not as critical as in other series. There are only a handful of weapons and pieces of armor, which, with a few exceptions, only affect your primary offense and defense stats. Compare Paper Mario, where if you hit A at the right time for a jump, Mario will bounce off the enemy and hit a second time, but if not, he will only hit once.Īs an RPG, SMRPG's relatively simple, likely to appeal to novices. It's a fun and novel mechanic, but unfortunately, it can sometimes be hard to tell the proper timing of an attack or how much the timing affects the damage. Doing well in these minigames can net you some nice rewards, but none that you can't complete the game without.Ĭombat is turn-based, but by timing button presses properly, you can cause your attacks to do more damage or reduce the damage of enemy attacks. Minigames provide a fun change of pace, such as grabbing coins while floating down a river or riding a mine cart. While there are no Random Encounters, and you instead get into battles by touching enemy avatars, there is no way to gain(or lose) the advantage in battle, unlike subsequent Mario RPGs. The game is in an isometric perspective, so while the controls are mostly responsive, it can be a bit awkward moving or jumping diagonally. SMRPG, like Paper Mario and Mario and Luigi alternates between you exploring the various areas and combat. That said, it does have some twists that were novel for the time, such as a new villain upstaging Bowser, Bowser being forced to join Mario and Princess Toadstool being rescued early on in the game. The plot is relatively thin for an RPG, and mainly revolves around Mario and his companions trying to find the seven stars to repair the wish-granting Star Road, as well as defeat the evil Smithy and his gang of minions. Thee game is fun more than 20 years later, especially for RPG novices, even if some aspects seem dated. VideoGame Fun game, even if some parts haven't aged wellīack when it was first released on the Super NES, the idea of an RPG starring Mario was so novel that the genre was included as part of the title.
